And so, when five forlorn drifters arrived at their compound, offering their labour for a season in exchange for food and shelter, Hutch was amenable. The Butotonian pilgrims were always kind to travellers in need. Quite a lot of space cocaine, in fairness. The fields grow hay to feed the goats in winter, "smokeleaf" (space weed) to feed the minds of the settlers, and a little bit of "psychoid leaf" (space cocaine) to trade for luxuries. This is the procedurally generated Butotonian origin story, FWIW.Ī herd of weird, petrol-milked antelopes provides enough fuel to power a TV playing 4000 years' worth of stoner comedies on loop, while food comes from the milk and flesh of a great swarm of goats. They live a simple, merry existence on the banks of the river Fourtwenty. They're led by a man named Hutch, who grew up in a fallout shelter and cooks incredibly good stews, and their spiritual needs are attended to by Max, an abrasive priest and marksman who survived an entirely separate apocalypse on a separate planet. This, as you can imagine, has led to be a pretty happy life for this small band of pilgrims. The second involves taking loads of drugs, in mindblowing ceremonies based around a gigantic bong, some kodo drums, and an ancient disco ball which fell out of orbit shortly after the colonists made planetfall. The first involves ranching animals and consuming them (except turtles, which are now revered). Butoton, you see, is a god who first revealed himself to a family of persecuted turtle ranchers on a jungle world long ago. The devotees of Butoton settled the world of Engo with the intention of doing two things: smoking weed, and eating burgers. This means you could, in theory, create colonies of "tree-worshipping cannibals who carve skulls into every piece of furniture, or blind tunnelers who shun the light, or transhumanists obsessed with perfecting the human form using exotic technology," should you desire it, but there's plenty of scope for other mad combinations, as you'll soon see below. "You can mix and match different core elements of your belief system, and also customize every individual precept, ritual, special social role, venerated animal and weapon, culture and style, unique building, tattoo, clothing, background narrative, god, and beard preference." In the words of developers Ludeon Studios: In the expansion, you have a lot of factors at your disposal to customise your colony's ideologies. This includes an animal overhaul - giving each species a more focussed role - plus a variety of animal-related tools, including new fences and pens, egg boxes, and a new straw matting terrain type to complete the ranch-y aesthetic.Watch on YouTube The big idea in Rimworld's Ideologies expansion Ideology's arrival will be accompanied by a free new content update, known as update 1.3, for all players. RimWorld's new animal fences, as seen in the free 1.3 update. That's not everything though, and Sylvester says more on RimWorld's Ideology expansion will be revealed as its launch approaches. The latter are new creatures that have symbiotic relationships with special trees "and who can be controlled and grown in different castes to do different things". A peek at RimWorld's new customisable belief system.Īdditionally, Ideology introduces an "Indiana Jones roguelike-type" quest category - challenging players to infiltrate perilous ancient structures and steal treasure - plus spacedrone hacking, terminal-worshipping tribal villages, a new archonexus ending, and dryads. Sylvester says it'll be possible to mix and match different core elements of a colony's belief system in Ideology, and that customisation can be taken even further if desired, with the expansion enabling players to individually adjust preferences in the following categories: precept, ritual, special social role, venerated animal and weapon, culture and style, unique building, tattoo, clothing, background narrative, god, and, perhaps most importantly of all, beard (more on those shortly!). Or be nudists, or drug-stupor mystics, or piratical raiders, or charity-focused givers, or pain-loving animal sacrificers, or dance-party techno ravers, or rustic ranching cowboys, or many many more." "You can play as tree-worshipping cannibals who carve skulls into every piece of furniture," explains developer Tynan Sylvester on Steam, "or blind tunnelers who shun the light, or transhumanists obsessed with perfecting the human form using exotic technology. RimWorld, the acclaimed sci-fi colony sim from Ludeon Studios, has announced a second paid expansion, titled Ideology, which'll be arriving in the next few weeks alongside a substantial free content update for all players.įollowing on from last year's Royalty DLC, Ideology aims to enhance RimWorld's celebrated core by providing the tools needed to fashion a specific belief system for your colony.
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